Showing posts with label raiding. Show all posts
Showing posts with label raiding. Show all posts

Sunday, March 25, 2012

Rift: More content? Seriously?!

MMO Report visits Trion, makers of Rift
Rift is blowing my mind. I just went back over what we've gotten for new content since June. It's... well, it's a bit daunting, really. And now they're coming out with a new 20-man raid with 2 of the major lore characters (the dragons Maelforge and Laethys) for guilds to wipe on... er, do battle with!

So, just to recap, here's what we've seen since June of 2011:

  • Twisted artifacts (ground spawn goodies visible with a specially purchased ability)
  • The Hammerknell 20-man raid with 11 bosses introduces tier-2 raiding
  • PvP rifts
  • Instant adventures: a queue for ongoing world event quests
  • Drowned Halls 10-man raid
  • Variant warfronts introduced
  • Ember Isle zone introduced with ongoing invasions to fight and its own periodic zone events with improved rewards

Monday, January 23, 2012

Rift: Max-level and raiding compared to WoW

A while back, I posted a comparison between Rift and World of Warcraft. At the time, I'd just started playing Rift after a brief period away from WoW, and wanted to write down what I thought about the two. It's not really meant to be a "rah, rah, go team!" sort of piece, but an honest comparison of my experiences. This is my followup in very much the same vein, but based on my experiences since reaching max-level in two of the classes. I've been raiding extensively, so that will be a big focus.

First, I should point out that my raiding experience in WoW was very limited post-Burning Crusade. The reasons were varied, but primarily I was having fun with friends doing the leveling thing on a new server and then raiding changed and became more machine-like in Wrath, so I never got into it. So, where I talk about WoW raiding, understand that this article talks about WoW in terms of what I saw long ago and what I've read about since.