Friday, March 23, 2012

What the hell is wrong with MMO armor artists?!

Two of the most popular MMOs in the world, Rift and World of Warcraft. I've played them both. I like both games, though I play Rift exclusively now. Still, they have one thing in common: the raid gear seems to have been designed by blind fabric hoarders. Really, have you seen this stuff? The just-announced "challenge mode" gear from the upcoming Mists of Pandaria expansion for World of Warcraft, for example, and then there's the highest-end raiding gear sets from Rift (in Hammerknell). This stuff is a patchwork of multiple color schemes, patterns, fabrics, and materials. Why?

Let's go back and look at an old game. Here's EverQuest. Now, I'll admit that the graphics are very dated, and extremely low-res by comparison, but look at the use of extremely smooth and simple looking patterns. The gear doesn't look like it was assembled from whatever was lying around, but rather like a single, contiguous piece.

Rift, WoW, and all of the other MMOs need to stop trying to cram a much texture as they can into this gear and just make it look good.
Post a Comment