If you don't know mktreasure, the d20 SRD lays out the rules for generating random treasure hordes. At first it looks like just a series of tables, but it gets fairly complex, and there are some difficult edge cases that I had to solve for. In the end, it took several weeks of trying things out, checking against the rules, tweeking, and pulling my hair out over typos an inconsistencies. The end result? Here's a sample for a level 10 treasure horde:
coin: 0pp 1,196gp 0sp 0cp (1,196gp value) gem: tiger eye turquoise (10gp) gem: freshwater (irregular) pearl (9gp) gem: obsidian (8gp) gem: lapis lazuli (7gp) gem: citrine (60gp) ring of chameleon power (12,700gp) divine scroll containing: 1. tree shape (lvl 2, cast 3) (150gp) (150gp value) protection from arrows 10/magic (potion) (300gp)
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