In Rift, I play in a guild called Ascended of Corthana on the Faeblight shard. We're a casual raiding guild that had some pretty severe numbers problems right around the time that Infernal Dawn came out. We've fixed that, and after we merged in another, similar guild we're now back on track and raiding ID while still clearing the last few bosses of HK for farm loot.
But our raiding Mage count is still very low, and as Mage class lead, I've had to bring the heavy utility to raids so that we don't end up with none. Obviously, I have to have a support (Archon) spec so that I can buff the raid if need be, but fights like every ID boss thus far in our progression along with HK bosses that I still farm from time to time like Prime and Prince require pretty specialized Mages for specific utility roles.
I've long had multiple specs to handle all of these, but now that utility is starting to become the primary thing that I bring to raids, I've been trying to consolidate. To that end, I now have two basic utility builds:
Showing posts with label Riftmage. Show all posts
Showing posts with label Riftmage. Show all posts
Friday, August 3, 2012
Tuesday, February 14, 2012
Rift Mage: Archon
Archon is one of Rift’s mage souls. It's a versatile soul that brings great benefit to any mage that incorporates it into their build, but it's also a raiding powerhouse when used as the primary soul. In fact, the 51-point Archon is so powerful that in addition to Bard, it's one of the only two souls that are pretty much required in any 20-man raid.
This article is all about the uses of Archon from folding in a zero-point Archon tree to taking advantage of Archon talents in other builds to full 51-point Archon support.
This article is all about the uses of Archon from folding in a zero-point Archon tree to taking advantage of Archon talents in other builds to full 51-point Archon support.
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Friday, February 3, 2012
Rift Mage: 1.7 Update
Update: Props to T Karlsson who pointed out that I'd had a run-away search and replace turn all my Flame Bolts into Fire Bolts... fixed.
Since I first published my How To Do It All Wrong and Win article about pyrolock mage dps, I've done a fair amount of raiding, dungeons, solo and PvP. I have some new info to share with you, and some updates to that article.
First off, the build has changed slightly, as have the macros. I no longer blend in Archon except as a zero-point tree (my fellow guildie, Calvnan, suggested this, and while I still think there's value in the infinite mana of Archon, the flexibility of a zero-point soul combined with the dps increase of this build makes it a great raiding build). This leaves me mana-starved in many situations, so Sacrifice Life: Mana becomes an important part of my rotation, and I have to cast it about every minute in order to maintain a boss fight. This sacrifices one 1-second global cooldown (thanks to the global cooldown reduction from Pyromancer) while giving me a substantial DPS boost from the Warlock tree (remember that both Warlock and Pyro give extra dps based on how many points you spend, so taking additional dps points in those trees gives extra bang-for-the-buck).
Since I first published my How To Do It All Wrong and Win article about pyrolock mage dps, I've done a fair amount of raiding, dungeons, solo and PvP. I have some new info to share with you, and some updates to that article.
First off, the build has changed slightly, as have the macros. I no longer blend in Archon except as a zero-point tree (my fellow guildie, Calvnan, suggested this, and while I still think there's value in the infinite mana of Archon, the flexibility of a zero-point soul combined with the dps increase of this build makes it a great raiding build). This leaves me mana-starved in many situations, so Sacrifice Life: Mana becomes an important part of my rotation, and I have to cast it about every minute in order to maintain a boss fight. This sacrifices one 1-second global cooldown (thanks to the global cooldown reduction from Pyromancer) while giving me a substantial DPS boost from the Warlock tree (remember that both Warlock and Pyro give extra dps based on how many points you spend, so taking additional dps points in those trees gives extra bang-for-the-buck).
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Monday, January 2, 2012
Rift Mage: How to do it all wrong and win
To skip ahead a bit in my Mage tutorial, let's talk about Parcholock Glass Cannon. I don't want this series to be about me telling you how to play, so consider this an object lesson, rather than "the answer". Really, what this post is about is the idea that a viable build is more about your ability to play and enjoy it than it is about theorycrafting numbers.
This is my primary single-target, dps raiding build. I call this article, "how to do it all wrong and win" because the theorycrafting says: don't do this. The thing is, it works very well and does the most important thing that you can do for any raider: increases situational awareness. I've given up a lot of rotation complexity for simplicity in order to know what's going on around me.
If you're not familiar with the standard pyrolock build, see Bluedot's coverage of the topic. I break nearly everything he suggests, below, and I'll concede that if I had the ability to master my priority casting the way he does and still pay attention, I'd be a better raider. The fact is, though, that you need to focus on staying alive and not wiping the raid first and only then think about doing more damage.
This is my primary single-target, dps raiding build. I call this article, "how to do it all wrong and win" because the theorycrafting says: don't do this. The thing is, it works very well and does the most important thing that you can do for any raider: increases situational awareness. I've given up a lot of rotation complexity for simplicity in order to know what's going on around me.
If you're not familiar with the standard pyrolock build, see Bluedot's coverage of the topic. I break nearly everything he suggests, below, and I'll concede that if I had the ability to master my priority casting the way he does and still pay attention, I'd be a better raider. The fact is, though, that you need to focus on staying alive and not wiping the raid first and only then think about doing more damage.
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Saturday, December 31, 2011
Rift: Macros for mages
Rift has amazing macro capabilities. In some ways, not quite as good as WoW, but in other ways, orders of magnitude better. The primary difference is that in Rift, you can place as many spells in a single macro as you like, and the first one that is currently castable will be the one that is activated when you press the button.
This tutorial isn't about cookie-cutter macros. The macros below don't take additional souls into account and are very specific to one configuration and play style. The point of this article is to teach you how to build your own macros and what to look for when reading your spells and abilities. Once you learn this, you won't need cookie-cutters, though they're still useful to look at, as you may have missed something (for example, my Pyro build wasn't using Heat Wave very often because I didn't see the 50% casting speed increase, and was only using it to reset the cooldown of Withering Flames, a real waste of the ability!)
This tutorial isn't about cookie-cutter macros. The macros below don't take additional souls into account and are very specific to one configuration and play style. The point of this article is to teach you how to build your own macros and what to look for when reading your spells and abilities. Once you learn this, you won't need cookie-cutters, though they're still useful to look at, as you may have missed something (for example, my Pyro build wasn't using Heat Wave very often because I didn't see the 50% casting speed increase, and was only using it to reset the cooldown of Withering Flames, a real waste of the ability!)
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Thursday, December 29, 2011
Rift: Crafting the perfect mage
Mage builds abound on the Web for players of the MMO, Rift, but there's precious little I can find that tells prospective players about the class in detailed and complete terms. I'm going to try to do that, here. Each post will be tagged with "Riftmage" so you can follow that tag to find all of them.
Let me just spend a paragraph on those who don't play Rift yet: mage is one of the four "classes" or "callings" in the game (rogue, warrior and cleric being the other three). The diversity of the game comes from the 10 "souls" that these callings can arrange in any set of 3. If you've played World of Warcraft, then you'll be familiar with the idea of 3 talent trees. That's what your selected 3 souls look like in Rift, but you can select any 3 out of the 10 you like. This means that when I say, "mage", I can mean a necromancer who summons a pet; a pyromancer who throws fireballs around; a chloromancer who heals their party or raid by doing damage to the opponent; or an elementalist who summons an elemental pet among others.
Let me just spend a paragraph on those who don't play Rift yet: mage is one of the four "classes" or "callings" in the game (rogue, warrior and cleric being the other three). The diversity of the game comes from the 10 "souls" that these callings can arrange in any set of 3. If you've played World of Warcraft, then you'll be familiar with the idea of 3 talent trees. That's what your selected 3 souls look like in Rift, but you can select any 3 out of the 10 you like. This means that when I say, "mage", I can mean a necromancer who summons a pet; a pyromancer who throws fireballs around; a chloromancer who heals their party or raid by doing damage to the opponent; or an elementalist who summons an elemental pet among others.
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