It's not a good time for MMOs. The PC gaming market, which has always been the core of the MMO world, has become the toy of Steam, and that's not likely to change terribly soon (unless Humble Bundle opens their own game service...), but MMOs are still out there. RIFT is just coming out of a period of re-tooling and will likely have a second expansion in not terribly long; EverQuest Next and Elder Scrolls Online have been announced to much fanfare; and, of course, WoW keeps chugging along.
But WoW isn't what it used to be. Its subscriber numbers have gone from a
peak of 12 million to
less than 8 million in just 2.5 years. So, you would think that they'd be looking at what's changed and trying to move back toward the state that brought in those 12 million? Um... well, about that...
I stopped in to MMO Champion, today, a WoW news site that I used to frequent when I played. I saw, there, all of the same arguments that the Blizzard community managers and devs were having with the community back when I played.
"Squishing" the itemization so that damage numbers don't overflow the database; response to claims that
the game is being "dumbed down"; and the ever-popular cry of aging games,
"why can't I just have vanilla back?"